Subtract more than you add
The best system is the one with the fewest moving parts. I delete before I ship, and again after.
Data engineer by day, builder of small autonomous things by night — and the person behind @drobeek, where the work gets shown.

I'm a data engineer in Aarhus, Denmark. By day I build ML systems and data pipelines at Landfolk. By night I build small autonomous things — agents that plan and call tools, and sensors humming quietly on a Raspberry Pi.
Somewhere in between, I make content about it. @drobeek is where I show the work: how things actually get shipped, why I delete more than I write, and what it looks like to treat code as a craft.
I care about restraint — the fewest moving parts, one boundary drawn well, and no surprises for whoever reads the code next. Usually that person is future me.
Three rules I keep coming back to — in the systems I build and the content I make.
The best system is the one with the fewest moving parts. I delete before I ship, and again after.
Production paths with no surprises. Observable, predictable, boring in the right places.
Software sits closer to art than engineering. Taste is a feature — and it ships, too.
The plain-text version, for skimmers.
Pick a thread. Everything I make lives in one of these.
ML systems, agent workflows, and tiny autonomous things running on a single board at home.
Notes from the after-hours bench — why software feels closer to art than engineering.
The open projects and experiments behind the portfolio — agents, simulations, and Pi workflows.
Building something sharp, or just want to talk shop? I'm most responsive on LinkedIn.